GZDoom 2.1.1 and 1.9.1 released

Posted by Graf Zahl on 23 February 2016 at 03:12.
These releases coincide with ZDoom 2.8.1 and bring the same fixes. In addition 2.1.1 also fixes the broken fake contrast feature in 2.1.0.

2.1.1 will be the first official release that also comes as a 64 bit version.

GZDoom 2.1.0 and 1.9.0 released

Posted by Graf Zahl on 6 February 2016 at 00:01.
Here's the new versions that coincide with ZDoom 2.8.0. Actually, these have one bug less that was fixed shortly after the ZDoom release.

GZDoom 2.0.05 and 1.8.10 released

Posted by Graf Zahl on 21 December 2014 at 06:29.
A new release is available!

2.0.04 fixes most of the issues in 2.0.03 and updates to the latest ZDoom, of course.

I also decided to make another update to the 1.8 branch because 1.8.07 contained at least one serious crash bug with polyobjects.

EDIT: Links have been removed because ZDoom introduced a breaking change shortly after this release by renaming the DECORATE function 'pick' to 'randompick'. So as a precaution these versions are no longer available. Replacements will be released on Saturday or Sunday.

EDIT: The replacement versions are online now. As a bonus they contain quite a few fixes that were made to ZDoom over the last few days.

GZDoom 2.0.03 released

Posted by Graf Zahl on 16 September 2014 at 00:37.
The first non-beta release of GZDoom 2.0 is available.

2.0 is a major overhaul of the rendering system, aimed at cleaning the code base from many of the workarounds needed for non-shader-supporting hardware. It also aims at optimizing things a bit better for modern graphics hardware.

Performance improvements for GL 4.x supporting hardware can be up to 10% (NVidia) or 5%(Intel, AMD) (The high difference is due to far more efficient draw call performance by NVidia drivers, which is 20x higher than on AMD.)
The minimum requirement for this version is OpenGL 3.0, so it should run on all modern hardware, including Intel GMA, but please note that this has not been tested on Intel GMA 3000 so I cannot guarantee that this GPU chipset actually works, as its drivers may lack a few features GZDoom takes for granted. Feedback regarding this issue is appreciated.

There are only a few new features here, the main goal with this version was to create a foundation for future improvements, but the most notable is that the dynamic lighting system is now entirely based on shaders - the old multi-layer-texturing method to apply dynamic lights no longer exists. This should bring some visual improvement for hardware which couldn't support this method with GZDoom 1.x.

GZDoom 1.8.7 released

Posted by Graf Zahl on 16 September 2014 at 00:24.
This is the final update for GZDoom 1.x, bringing it to the latest state of ZDoom.

This release is done for the sole reason that GZDoom 2.x requires OpenGL 3.0 support, so that users of older hardware (which should slowly disappear from the market) have one last chance to get the latest ZDoom features.

Future development will continue in v 2.x only.